-
Yu-Gi-Oh!
Pokemon TCG
Bandai TCGs
- One Piece Singles
- One Piece Sealed
- One Piece Card Sleeves
- One Piece Deck Boxes
- Digimon Singles
- Digimon Sealed
- Dragon Ball Super Singles
- Dragon Ball Super Sealed
- Dragon Ball Super: Fusion World Singles
- Dragon Ball Super: Fusion World Sealed
Bushiroad TCGs
- Shadowverse Evolve Singles
- Shadowverse Evolve Sealed
- Cardfight Vanguard Singles
- Weiss Schwarz Singles
Magic: The Gathering
Disney Lorcana
-
Yu-Gi-Oh!
- Regional Qualifiers
- Local Weekly Tournaments
- YCS VIP Qualifier Tournament
- Yu-Gi-Oh! Day
- OTS Championship
- Core Booster Premier Event
- EPIK Tournament Championship
- Case Tournament
- EPIK 3 v 3 Tournament
- EPIK VIP Program
One Piece TCG
Shadowverse Evolve
Disney Lorcana
Digimon
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Yu-Gi-Oh! Team 3 v 3 Tournament
Entry Fee / Prizes / Format
The 3 vs. 3 Team Dueling event will be Advanced Format Constructed, with Swiss Rounds with no Playoff Cut and will use the Single-Elimination end of match procedure.
Players must use an uncut KDE Registration Form sheet to register for this event (3 Registration Forms per sheet). The top player is automatically Player A, the middle is Player B, and the bottom is Player C.
Player A is the Team Captain and is the primary point of contact in regards to administrative purposes.
Each team must register a Team Name. The Team Name must be written on the top of the Registration Form. Team Names may not be offensive or disrespectful in any manner. Event Staff reserve the right to request a new team name if they feel the name may be inappropriate.
Here are the basic rules:
-
When registering for the tournament, each team will designate one Duelist on the team to be Duelist A, one to be Duelist B, and one to be Duelist C.
Team members must keep their team designation throughout the tournament. -
At the start of the round, Duelist A will play against Duelist A, Duelist B will play against Duelist B, and Duelist C will play against Duelist C. Team members play as individuals – they do not share cards, Decks, Life Points, etc.
-
All members of the team will play a best 2 out of 3 match.
-
The team with the most Match wins gets the win for the round.
Example of play:
Team 1 (Duelist A1, Duelist B1, and Duelist C1) and Team 2 (Duelist A2, Duelist B2, and Duelist C2) play each other in Round 1.
-
Duelist A1 sits across from Duelist A2, and they play each other, best 2 out of 3.
-
Duelist B1 sits across from Duelist B2, and they play each other, best 2 out of 3.
-
Duelist C1 sits across from Duelist C2, and they play each other, best 2 out of 3.
At the end of the Round, the teams compare Match wins.
-
Duelist A1 won the Match against Duelist A2.
-
Duelist B1 won the Match against Duelist B2.
-
Duelist C1 lost the Match against Duelist C2.
Since Team 1 has 2 Match wins, Team 1 wins the round.
----------------------------------------------------------------------------------------
Date: TBD
Time: Registration starts at 12 pm tournament will start at 1:00 sharp
Entry fee: 25$ per person / 75$ total per team
Player will receive equivalent products with entry fee.Prizing:
1st place team- 6 booster boxes
2nd place team- 3 booster boxes
3rd place team- 2 booster boxes
4th place team- 1 booster boxes
5-8th place teams- 12 booster packsWe hope you guys can make it out and come in and enjoy this special event!
-
Grid
-
List
-
Tile
FilterFilter resultsEvent Calendar
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Epik Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'